Arcade / Play
8 playable nowGames, built and measured
Games you can play, and the honest state of the rest.
Every game here is mine, apart from the mini golf and the football: those two are my son Jacob's, built when he was nine. Most of them run in this page; two run on hardware or a desktop runtime and never will. Each one says which it is, what it needs, and where the code lives.Build sizes come from a real build of each repository on 2026-07-31, not from repository size. The games served from a live Netlify host were re-measured against that host instead: Jacobs Golfspill and QubeSolve on 2026-08-16, and 3Doodle, My Football Game, Monkey Tug of War, Gimme My Cake and Drone Lips on 2026-08-21.Play now / 01
These run in your browser, from this page.
Press play and they load. Nothing starts on its own.
- Playable now
Browser mini golf
Jacobs Golfspill
This one is not mine. My son Jacob made it when he was nine: his idea, his game. I talked him through the instructions, and he did the fixing himself. It is a browser mini golf challenge in HTML5 canvas and vanilla JavaScript - click or drag to aim, then release to shoot.
- Engine
- HTML5 Canvas and vanilla JavaScript
- Input
- Mouse or touch
- On a phone
- The live build is a canvas game that accepts click or drag aim.
- Built size
- 17 KB hosted (702 B HTML, 14.9 KB JS, 1.4 KB CSS), measured 2026-08-16
- Playable now
3D Rubik's Cube solver
QubeSolve
A 3D Rubik's Cube solver and interactive puzzle built with Three.js. Rotate and manipulate the 3D cube, input any state, and follow step-by-step optimal solving solutions.
- Engine
- TypeScript and Three.js
- Input
- Mouse or touch
- On a phone
- Interactive 3D canvas runs in modern mobile and desktop browsers.
- Built size
- Hosted on Netlify, measured 2026-08-16
- Playable now
Two-player canvas football
My Football Game
This one is Jacob's as well. My son made it when he was nine: his idea, his game, and his own fixes once I had talked him through the instructions. It is a canvas football match - one player against the AI, or two players sharing one keyboard. An online mode ships with it too, but the Socket.IO server it dials no longer answers, so the local modes are the ones to rely on.
- Engine
- Canvas 2D, with Socket.IO behind the online mode
- Input
- Keyboard, with on-screen touch controls
- On a phone
- Touch controls are built in; two players on one keyboard needs a desktop.
- Built size
- 36 KB transferred from the live host (1.9 KB HTML), 154 KB decoded
- Playable now
Classroom mental arithmetic
Monkey Tug of War
A Flutter and Flame classroom game: answer the arithmetic faster than the other side and pull the rope your way. Built for a browser and meant for a shared screen.
- Engine
- Flutter and Flame
- Input
- Touch or tap keypad
- On a phone
- Runs in any browser; the Flutter payload is still a few megabytes on a phone connection.
- Built size
- 774 KB transferred from the live host, 2.6 MB decoded, plus the CanvasKit renderer the page pulls from a Google CDN
- Playable now
Reach for the cake with your hands
Gimme My Cake
A three-dimensional scene you play with your hands: MediaPipe reads the webcam and your grasp flicks cake to the crying baby, and a drag-and-flick mode carries machines without a camera. It is by far the heaviest thing here, so open it on a connection that can take it.
- Engine
- Vite, Three.js and MediaPipe Hands
- Input
- Webcam hand tracking, with mouse and touch
- On a phone
- Needs HTTPS and camera permission, and it is a 33 MB download - unkind to a phone connection.
- Built size
- 32.7 MB transferred from the live host, of which one 29.5 MB model file is nearly all of it, plus MediaPipe from a CDN
- Playable now
Fly a drone with your face
Drone Lips
MediaPipe tracks facial landmarks and turns them into flight input, so the drone answers your expression rather than a controller. It flies forward on its own; you steer it through the diamonds and past the enemies with your face.
- Engine
- Astro, React Three Fiber and MediaPipe Face
- Input
- Webcam face tracking
- On a phone
- Written with a phone camera in mind; needs HTTPS and camera permission.
- Built size
- 201 KB transferred to open the page, then about 10 MB once you press start - almost all of it the MediaPipe face model
- Playable now
Draw, and keep what you drew
3Doodle
A drawing canvas for children: pick a colour, a brush size, and a tool, sketch an outline, then press Generate 3D and the result lands in the gallery beside the canvas. The live build carries its own back end, so a doodle is stored rather than lost on refresh.
- Engine
- Vite and React, with an Express, Drizzle and Postgres back end
- Input
- Mouse or touch drawing
- On a phone
- A mobile drawing layout ships with it.
- Built size
- 140 KB transferred from the live host (2.1 KB HTML, 126 KB JS, 12 KB CSS), 493 KB decoded
- Playable now
Kids world creator
MandelBro
This was an idea project: a prototype made to test whether the concept held up, not a finished game. Pick a character, describe the world you want, and build it from one of six templates: blocky caves, sky defence, racing, retro arcade, ocean, or galaxy. The simplified build runs entirely in your browser with no account and no network calls.
- Engine
- HTML5 Canvas
- Input
- Mouse or touch
- On a phone
- Works on phones; the template grid is easier to read on a larger screen.
- Built size
- 74 KB, single self-contained file
Not in a browser / 03
Real games that a browser cannot run.
One lives on a circuit board and one is a desktop Java application. They are listed because they are mine, not because you can click them.
- Documented only
Reflexes, on real hardware
Reaction Game
A reaction-timing game written in C for a microcontroller, with physical buttons and lights. It is a real, finished game; it simply does not live in a browser.
- Engine
- C on a microcontroller
- Input
- Physical buttons
- On a phone
- Not applicable - this one runs on a circuit board.
- Built size
- 0.8 MB source
It runs on hardware, not in a browser. The repository is the honest record.
- Documented only
Course work, in Java
Tetris
Carlos's own implementation from a course where the teacher supplied an example. The code is his; it is a desktop Java application, so it is listed here rather than embedded.
- Engine
- Java on the desktop
- Input
- Keyboard
- On a phone
- Not applicable - desktop Java.
- Built size
- 1.8 MB source
Desktop Java does not run in a browser. Excluded for shape, not for authorship.
